So I had to write these additional methods. I wanted my in-game time to be displayed as standard time as opposed to a 24 hour format, however the data is being represented in a 24 data format. The method triggers an increment of days which impacts seasons, which also impacts the number of years that has been played. The entire system hinges on the code provided above. I wanted it to happen every 10 real life seconds and once it reached a value 60 I’d increment my hour and reset my minutes indicator. I started this journey knowing I’d use a coroutine for my minutes tick. It does this by having a 20 hour day from 6AM – 2AM, after which the character passes out. If you’ve ever played Stardew Valley, you’ll know it tracks hours, minutes, days, seasons, and years. While working on my current project, I needed a day night cycle similar to Stardew Valley. This code has an entire posts dedicated to it if you’re interested in understanding how bitmasking works. Here is the function I was working on, as you can see its pretty simple. However, after doing some testing I found that the for loop is nearly 2.5x faster than foreach on the same data set. The code looks nicer, its easier to follow, and it generally cleaner. I’ve always leaned towards foreach for readability. I started researching the best way to iterate over this List data. However, lists offer some really nice helper methods and just making it easier to deal with dynamic sets of data. My game tiles are stored in a List rather than an array and I know for raw computing power that arrays are faster. The frames went from 700 down to a crawling 22 during this quick action. However, the more dirt tiles present it got slower and slower. While tilling the soil the game would start out smooth render each frame correctly. It’s quieter and more contemplative than many Zelda games, and that earns it a spot on our list.I was experiencing significant frame dropping while working on my current game project “County Farm”. But Breath of the Wild combines the series’s signature dungeon crawling and combat with a huge world to explore and plenty of standalone puzzles to solve. Most Switch owners don’t need anyone to tell them to play a Zelda game. Captain Toad: Treasure Tracker is a gently paced puzzle game in which you navigate a vertically challenged Toad around a series of themed stages, collecting coins and diamonds and stars and the normal Mario stuff. This game gives you that bright, sunny Mario aesthetic without Mario’s jumping, or Mario himself. Yoshi’s Crafted World is a gentler and more forgiving twist on a typical Mario game with an adorable papercraft aesthetic and bright visuals that kids in particular will love. Multiple players can have homes on each island, making it a fun ( if not ideal) game to share with other family members. Journey and AbzuĪnimal Crossing: New Horizons plunks you down on a deserted island that you slowly build up over time by fishing, gardening, and catching bugs. Enjoy the adorable character design and the autumnal color palette as you dig up treasure and chat with the locals. In this short, colorful game, you play as a bird that’s climbing a mountain. Explore the lush Shoshone National Forest as a solitary fire lookout who stumbles upon more mystery than he bargained for. Playing this first-person adventure game and walking simulator will almost remind you what it was like to leave the house. FirewatchĪvailable on: PC, Mac, PlayStation 4, Xbox One, Switch It helps that the game runs on practically anything with buttons and a screen (it even comes included with new Chromebook purchases right now). It can be a little overwhelming at first, but its easy-to-learn-hard-to-master mechanics will suck you in without stressing you out too much. Stardew Valley is ostensibly a farming simulator, but it also has exploration, puzzle-solving, dating, fishing, cooking, and a healthy dose of the occult. This is the Platonic ideal of a chill-out game. Available on: PC, Mac, PlayStation 4, Xbox One, Switch, iOS, Android, others
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